UFL: gameplay of the new FIFA competitor – News

In any case, the communication plan seems already well established, far from the torments of a certain eFootball, with the added bonus of the support of the idol Cristiano Ronaldo as ambassador -as well as Oleksandr Zinchenko, Romelu Lukaku, Roberto Firmino and Kevin DeBruyne. The presentation by Eugene Nashilov, CEO of Strikerz Inc., a studio based in the United Kingdom since 2016, insists on the need for change: “Our goal with UFL is to create a game that is free from the problems that hinder the progress of the genre.And given how much Ultimate Team rubs off on FIFA’s ambitions for realism, it’s an observation that seems to be shared by the community.

In fact, the economic model adopted, however, brings the UFL closer to a FIFA Ultimate Team that would not say its name. The victories won by the force of the matchmaker will allow to transfer new items and adapt tactics accordingly, with the possibility, of course, to play online or disconnected according to the events, challenges and tournaments that the studio plans to mount. 2v2 and 3v3 matches are also planned for those who prefer co-op.

Another idea behind the experience is to create a persistent ecosystem that evolves with updates, without the need to pay every time there is a personal update, no resets yearly, your trophies will remain purchased as long as the game service continues. Instead of embarking on the acquisition of any license, the UFL will also seek to establish associations with certain leading clubs in the field of licenses. Monaco, Besiktas, Mönchengladbach, Celtic, Rangers, Shakhtar Donetsk, Sporting Portugal and West Ham are the first to join the adventure. We recall in passing that the agreement signed with FIFPRO guarantees the exploitation of the rights of athletes.

As for the how to play, it will be necessary for the moment to be content with these few cut extracts to get a first idea. And until we have a controller in hand, it will be difficult to verify placement issues and transitions between animations, so we’ll refrain from commenting at this stage – that’s it, professionalism. Still, UFL makes us think furiously of FIFA, and we’ll probably have to roll up our sleeves to our navels to immediately compete with a strong license of over thirty years of experience. That’s all the damage we want for UFL, which will only be released when the devs deem it ready.

Alex Hodgson

"Introvert. Travel expert. Extreme problem solver. Web buff."

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