When video games tell the story

Posted on February 19, 2019 2021 at 5:00 PM

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What if video games were also used to learn history? This is what was developed from Assassin’s Creed, the game from French publisher Ubisoft. A saga that has sold more than 155 million copies worldwide since its inception and whose latest Norse version, Valhalla, puts the player in the shoes of a Viking.

In the previous ones he was immersed in ancient Greece, ancient Egypt or France under the Revolution. Historical themes and games that historians engage in to bring realistic universes to life, in terms of weapons, but also architecture or clothing.

Taking the experience to the next level, this encounter between the two worlds gave rise to the idea of ​​creating “voyages of discovery” out of games. The true guided tours in the era of games were born for the Egypt of the pharaohs followed by ancient Greece. One step further, a teacher who relies on them for his history lessons with teens offers his testimony in The Story.

The Story is an “Echoes” podcast hosted by Pierrick Fay. This episode was recorded in February 2021. Editor-in-chief: Clémence Lemaistre. Guests: Maxime Durand (historian and content director for the Assassin’s Creed team) and William Brou (history teacher). Director: Willy Ganne. Music: Théo Boulenger. Graphic identity: Upian. Photo: Ubisoft. Sounds: “Civilization” MicroProse, Ubisoft, Assassin’s Creed France, Histoire en Jeux, Lakeshore Records.

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Find all the episodes of The Story on lesechos.fr

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Vince Fernandez

"Professional food trailblazer. Devoted communicator. Friendly writer. Avid problem solver. Tv aficionado. Lifelong social media fanatic."

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